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Physical Computing and Interaction

The aim of this section is to show how electron devices can be plugged in to a computer enabling the integration of sensors and other devices into a software environment. Here we will talk about some of the software programming environments and hardware solutions available.

Whats is Physical Computing

"Physical Computing is an approach to learning how humans communicate through computers that starts by considering how humans express themselves physically. In this course, we take the human body as a given, and attempt to design computing applications within the limits of its expression.

To realize this goal, you'll learn how a computer converts the changes in energy given off by our bodies (in the form of sound, light, motion, and other forms) into changing electronic signals that it can read interpret. You'll learn about the sensors that do this, and about very simple computers called microcontrollers that read sensors and convert their output into data. Finally, you'll learn how microcontrollers communicate with other computers.

Physical computing takes a hands-on approach, which means that you spend a lot of time building circuits, soldering, writing programs, building structures to hold sensors and controls, and figuring out how best to make all of these things relate to a person's expression."

Tom Igoe

And for more information than that covered in this site please go to >

http://itp.nyu.edu/physcomp/Intro/HomePage

By far the best Physical Computing website on the Internet and the online version of the book
Physical Computing by Tom Igoe.


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